![drifting lands metacritic drifting lands metacritic](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/apps/322750/f9320029a3545f9d68a27062c34b372fed67e5bc.jpg)
it is very hard to compete or find a place. Compared to the countless other side scrolling shoot em ups however. I can give it a 5/10 for being about average. All in all - at THIS moment - the game is a disappointment, not because it is particularly bad - but because there is a lot of potential that is not used. No weapon with a unique effect (as in graphics, damage or way it fires) - i found uniques - but they are usually normal items with 1 characteristic that you cannot find on rares - and they usually break when you retreat. but in several hours of gameplay - i have found no items that was really outstanding. I only managed to get to Grade 3 though ( out of 12 mind ) - so you HAVE to keep in mind that i only just scratched whats beneath. i do not think there is anything like that. To compare - in Diablo (which the game was advertised to be compared to) - there is a chance to get items that singlehandedly elevate a mediocre character to a very powerful one. Items seem to be tailored to the players level - that means once you get mostly appropriate items - 99.999999% of any further drops become useless. There is no urge to grind for "the perfect loadout", No will to "play just another level for the chance to get a really outstanding item". neutral: - the story is forgettable and the storytelling feels like an afterthought other thoughts: This game fails hard where it wanted to shine - i think. I would have wished for the option to either be allowed to switch to an alternative weapon during the levels or mix and match mechanics of two weapon types. Genre (s): Racing, Simulation, Automobile.
Drifting lands metacritic professional#
Drive legendary drift cars on different tracks, beat records, take part in different drift racing events, rise from Beginner to Professional League driver. In the end i only use either lasers or Railguns. Summary: The ultimate drift racing experience in the most realistic drifting game around. Out of about a dozen different weapontypes, i find only 3 remotely useful. the weapons in particular are a HUGE disappointment.
![drifting lands metacritic drifting lands metacritic](https://steamcdn-a.akamaihd.net/steam/apps/322750/extras/dash.jpg)
It almost all comes down to 3 simple stats and a few percentage bonuses. a very good UI that allows no confusion The good: - simplistic but nice visuals all through the game - clearly recognizable enemy types - a very good UI that allows no confusion - a good "skill" system the bad: - flawed randomly generated loot that turns out to be vendor trash 99% of the time, regardless of "rarity level" - some skills are CLEARLY better than others or even almost mandatory (like auto-retreat) - Huge amount of customization at first turns out to be mostly for show. Initially, the levels were definitely visually enthralling, but the level designs are too frequently repeated, so, unfortunately, the effect didn't maintain itself throughout the game.The good: - simplistic but nice visuals all through the game The backgrounds were both simple and aesthetically pleasing, and I enjoyed stuff like the billowing clouds that drifted over distant peaks or riding through a lighting storm as I ripped through countless opponents. Best of all were the backgrounds and ship designs in combat. The rooms in the ark or where the plot progresses were well crafted and detailed: one such scene was a dingy bar lit with dusky lights and sultry guests that reminded me of other sci-fi movies and games I had played/watched. I found Drifting Land's hand-drawn graphics to be both beautiful and stand out amongst other games. I admire the ambition and breadth of the game, but I never felt addicted to the combat outside of rare instances that were mostly ephemeral.
Drifting lands metacritic full#
There is a lot that is done well with the gameplay, but there are definitely some glaring weaknesses that detract from the game's full potential. There are points of crushing difficulty, but I found that the ability to heal and just let enemies fly off the screen took me out of the pilot's seat on many occasions. I often found that I could easily just avoid enemy encounters if I had to, and I could survive, whereas I wanted the combat to feel more immediate. The bombastic explosions and relief of overcoming a foe are often diminished in Drifting Lands, though I did really enjoy the frantic moments where I had to use my abilities in a chain to survive the onslaught. The guns are underwhelming, and you usually need to lock onto an enemy and hold for a few seconds before it blows up. The controls work well, and I really enjoyed tinkering with new parts and abilities in combat, but after playing through a few missions, and having to grind a little bit to improve my ship, I began to feel disinterested in the game, and I was playing the game more for how I could alter my ship between skirmishes rather than the combat, which is the meat of the gameplay.